Price Flactuation

Details

If you set fluctuatePrices to true in shop settings, this will make prices to fluctuate on server startup. Meaning, that each time server restarts, prices will be modified by a random percentage between -10% and +10%. This can be useful for creating a more dynamic economy in your game. You can handle how flactuation works in config/general.lua file.

Example configuration file

config/shops.lua
return {
    -- ...
    BuySellShop = {
        label = 'Shop',
        description = 'A small convenience store that is open 24/7.',
        paymentMethods = {
            buy = { 'cash', 'bank' },
            sell = { 'cash' }
        },
        settings = {
            useStock = false,
            useCategories = false,
            fluctuatePrices = true
        },
        blip = {
            sprite = 59, color = 69, scale = 0.8
        },
        items = {
            buy = {
                { name = 'burger', price = 10 },
                { name = 'water',  price = 10 },
                { name = 'cola',   price = 10 },
            },
            sell = {
                { name = 'burger', price = 10 },
            }
        },
        locations = {
            { coords = vec3(25.06, -1347.32, 29.7),   size = vector3(0.7, 0.5, 0.4), rotation = 0.0,   distance = 1.5 },
            { coords = vec3(-3039.18, 585.13, 8.11),  size = vector3(0.6, 0.5, 0.4), rotation = 15.0,  distance = 1.5 },
            { coords = vec3(-3242.2, 1000.58, 13.03), size = vector3(0.6, 0.6, 0.4), rotation = 175.0, distance = 1.5 },
            { coords = vec3(1728.39, 6414.95, 35.24), size = vector3(0.6, 0.6, 0.4), rotation = 65.0,  distance = 1.5 },
            { coords = vec3(1698.37, 4923.43, 42.26), size = vector3(0.5, 0.5, 0.4), rotation = 235.0, distance = 1.5 },
            { coords = vec3(1960.54, 3740.28, 32.54), size = vector3(0.6, 0.5, 0.4), rotation = 120.0, distance = 1.5 },
            { coords = vec3(548.5, 2671.25, 42.36),   size = vector3(0.6, 0.5, 0.4), rotation = 10.0,  distance = 1.5 },
            { coords = vec3(2678.29, 3279.94, 55.44), size = vector3(0.6, 0.5, 0.4), rotation = 330.0, distance = 1.5 },
            { coords = vec3(2557.19, 381.4, 108.82),  size = vector3(0.6, 0.5, 0.4), rotation = 0.0,   distance = 1.5 },
            { coords = vec3(373.13, 326.29, 103.77),  size = vector3(0.6, 0.5, 0.4), rotation = 345.0, distance = 1.5 },
        }
    },
}