Different location types
Details
We've built shops to support multiple types of shop locations.
- Using model/ped
- Using zone
- OxLib points
Example configuration file
config/shops.lua
return {
-- ...
BuySellShop = {
label = 'Shop',
description = 'A small convenience store that is open 24/7.',
paymentMethods = {
buy = { 'cash', 'bank' },
sell = { 'cash' }
},
settings = {
useStock = false,
useCategories = true,
fluctuatePrices = false
},
blip = {
sprite = 59, color = 69, scale = 0.8
},
items = {
buy = {
{ name = 'WEAPON_PISTOL', price = 10 },
{ name = 'WEAPON_PISTOL_MK2', price = 10},
{ name = 'cola', price = 10, category = 'drink' },
},
sell = {
{ name = 'burger', price = 10 },
}
},
locations = {
-- if location has ped provided, it'll spawn ped and add entity to target system
{
ped = `mp_m_shopkeep_01`,
scenario = 'WORLD_HUMAN_WINDOW_SHOP_BROWSE',
coords = vec3(24.53, -1346.73, 28.5), -- Strawberry
heading = 270.0,
},
-- If size and rotation are provided, it'll treat location as a box zone.
{
coords = vec3(25.06, -1347.32, 29.7),
size = vector3(0.7, 0.5, 0.4),
rotation = 0.0, distance = 1.5,
drawSprite = false
},
-- If none of the above are provided, it'll treat location as a point.
{ coords = vec3(-3039.18, 585.13, 8.11) },
}
},
}
On This Page

