Categories

Details

If you set useCategories to true in shop settings, you can define categories for items and they will be categorized in the UI. Please, don't forget to define your categories names and icons in config/general.lua file.

Please note, that by default, there will be All category, and if some item in list doesn't have category, by default it'll be pushed to Other category. As seen in example below, just add category field to item definition.

Example configuration file

config/shops.lua
return {
    -- ...
    BuySellShop = {
        label = 'Shop',
        description = 'A small convenience store that is open 24/7.',
        paymentMethods = {
            buy = { 'cash', 'bank' },
            sell = { 'cash' }
        },
        settings = {
            useStock = false,
            useCategories = true,
            fluctuatePrices = false
        },
        blip = {
            sprite = 59, color = 69, scale = 0.8
        },
        items = {
            buy = {
                { name = 'burger', price = 10, category = 'food' },
                { name = 'water',  price = 10, category = 'drink' },
                { name = 'cola',   price = 10, category = 'drink' },
            },
            sell = {
                { name = 'burger', price = 10 },
            }
        },
        locations = {
            { coords = vec3(25.06, -1347.32, 29.7),   size = vector3(0.7, 0.5, 0.4), rotation = 0.0,   distance = 1.5 },
            { coords = vec3(-3039.18, 585.13, 8.11),  size = vector3(0.6, 0.5, 0.4), rotation = 15.0,  distance = 1.5 },
            { coords = vec3(-3242.2, 1000.58, 13.03), size = vector3(0.6, 0.6, 0.4), rotation = 175.0, distance = 1.5 },
            { coords = vec3(1728.39, 6414.95, 35.24), size = vector3(0.6, 0.6, 0.4), rotation = 65.0,  distance = 1.5 },
            { coords = vec3(1698.37, 4923.43, 42.26), size = vector3(0.5, 0.5, 0.4), rotation = 235.0, distance = 1.5 },
            { coords = vec3(1960.54, 3740.28, 32.54), size = vector3(0.6, 0.5, 0.4), rotation = 120.0, distance = 1.5 },
            { coords = vec3(548.5, 2671.25, 42.36),   size = vector3(0.6, 0.5, 0.4), rotation = 10.0,  distance = 1.5 },
            { coords = vec3(2678.29, 3279.94, 55.44), size = vector3(0.6, 0.5, 0.4), rotation = 330.0, distance = 1.5 },
            { coords = vec3(2557.19, 381.4, 108.82),  size = vector3(0.6, 0.5, 0.4), rotation = 0.0,   distance = 1.5 },
            { coords = vec3(373.13, 326.29, 103.77),  size = vector3(0.6, 0.5, 0.4), rotation = 345.0, distance = 1.5 },
        }
    },
}