General Config

Config

config.WhitelistedWeaponArmed = { -- weapons specifically whitelisted to not show armed mode
    -- miscellaneous
    `weapon_petrolcan`,
    `weapon_hazardcan`,
    `weapon_fireextinguisher`,
    -- melee
    `weapon_dagger`,
    `weapon_bat`,
    `weapon_bottle`,
    `weapon_crowbar`,
    `weapon_flashlight`,
    `weapon_golfclub`,
    `weapon_hammer`,
    `weapon_hatchet`,
    `weapon_knuckle`,
    `weapon_knife`,
    `weapon_machete`,
    `weapon_switchblade`,
    `weapon_nightstick`,
    `weapon_wrench`,
    `weapon_battleaxe`,
    `weapon_poolcue`,
    `weapon_briefcase`,
    `weapon_briefcase_02`,
    `weapon_garbagebag`,
    `weapon_handcuffs`,
    `weapon_bread`,
    `weapon_stone_hatchet`,
    -- throwables
    `weapon_grenade`,
    `weapon_bzgas`,
    `weapon_molotov`,
    `weapon_stickybomb`,
    `weapon_proxmine`,
    `weapon_snowball`,
    `weapon_pipebomb`,
    `weapon_ball`,
    `weapon_smokegrenade`,
    `weapon_flare`
}

config.WhitelistedWeaponStress = {
    `weapon_petrolcan`,
    `weapon_hazardcan`,
    `weapon_fireextinguisher`
}

config.SpeedingStressEnabled = false -- enable stress increase from speed
config.MinimumSpeedUnbuckled = 50    -- minimum unbuckled speed from which player will get stress
config.MinimumSpeed = 100            -- minimum speed from which player will get stress
config.DisablePoliceStress = false   -- police won't gain stress whenever they're shooting
config.ShootingStressChance = 0.8    -- shooting stress chance
config.PoliceShootingChance = 0.0    -- police shooting stress chance

config.MaximumStress = 500           -- 100 in default qbus hud

config.StressBlur = {
    {
        min = 100,
        max = 200,
        waitBeforeCheck = 100000,
        blurTime = 1500
    },
    {
        min = 200,
        max = 300,
        waitBeforeCheck = 90000,
        blurTime = 2000
    },
    {
        min = 300,
        max = 400,
        waitBeforeCheck = 80000,
        blurTime = 2500
    },
    {
        min = 400,
        max = 500,
        waitBeforeCheck = 70000,
        blurTime = 3000
    },
    {
        min = 500,
        max = 600,
        waitBeforeCheck = 60000,
        blurTime = 3500
    },
    {
        min = 600,
        max = 700,
        waitBeforeCheck = 50000,
        blurTime = 3500
    },
    {
        min = 700,
        max = 800,
        waitBeforeCheck = 40000,
        blurTime = 3500
    },
    {
        min = 800,
        max = 900,
        waitBeforeCheck = 30000,
        blurTime = 3500
    },
    {
        min = 900,
        max = 1000,
        waitBeforeCheck = 20000,
        blurTime = 3500
    }
}

config.StressRagdoll = {
    {
        min = 800,
        max = 900,
        waitBeforeCheck = 60000,
        ragdollTime = 3500
    },
    {
        min = 900,
        max = 1000,
        waitBeforeCheck = 20000,
        ragdollTime = 5000
    }
}

config.CompassEnabledWithItem = false -- is compass enabled only with item?
config.CompassItem = 'compass'        -- item name
config.UseKmh = true                  -- want to use km/h?
config.NeededPlaneLicense = true      -- if enabled, users will need license to drive heli or a plane
config.VehicleFirstPersonAim = true   -- if enabled, players will be forced for first person shooting from any vehicle
config.ElectricVehicles = {
    `airtug`,
    `caddy`,
    `neon`,
    `omnisegt`,
    `raiden`,
    `rcbandito`,
    `cyclone`,
    `cyclone2`,
    `air`,
    `furia`,
    `voltic`,
    `voltic2`,
    `dilettante`,
    `dilettante2`,
    `surge`,
    `imorgon`,
    `iwagen`,
    `tezeract`,
    `khamelion`
}

config.defaultTheme = GetConvar("fd:defaultTheme", "night")
config.availableThemes = {
    'light',
    'dark',
    'cupcake',
    'bumblebee',
    'emerald',
    'corporate',
    'synthwave',
    'retro',
    'cyberpunk',
    'valentine',
    'halloween',
    'garden',
    'forest',
    'aqua',
    'lofi',
    'pastel',
    'fantasy',
    'wireframe',
    'black',
    'luxury',
    'dracula',
    'cmyk',
    'autumn',
    'business',
    'acid',
    'lemonade',
    'night',
    'coffee',
    'winter',
    'reign'
}

config.DisableHealthBarOldWay = false