General Config
Config
config.WhitelistedWeaponArmed = { -- weapons specifically whitelisted to not show armed mode
-- miscellaneous
`weapon_petrolcan`,
`weapon_hazardcan`,
`weapon_fireextinguisher`,
-- melee
`weapon_dagger`,
`weapon_bat`,
`weapon_bottle`,
`weapon_crowbar`,
`weapon_flashlight`,
`weapon_golfclub`,
`weapon_hammer`,
`weapon_hatchet`,
`weapon_knuckle`,
`weapon_knife`,
`weapon_machete`,
`weapon_switchblade`,
`weapon_nightstick`,
`weapon_wrench`,
`weapon_battleaxe`,
`weapon_poolcue`,
`weapon_briefcase`,
`weapon_briefcase_02`,
`weapon_garbagebag`,
`weapon_handcuffs`,
`weapon_bread`,
`weapon_stone_hatchet`,
-- throwables
`weapon_grenade`,
`weapon_bzgas`,
`weapon_molotov`,
`weapon_stickybomb`,
`weapon_proxmine`,
`weapon_snowball`,
`weapon_pipebomb`,
`weapon_ball`,
`weapon_smokegrenade`,
`weapon_flare`
}
config.WhitelistedWeaponStress = {
`weapon_petrolcan`,
`weapon_hazardcan`,
`weapon_fireextinguisher`
}
config.SpeedingStressEnabled = false -- enable stress increase from speed
config.MinimumSpeedUnbuckled = 50 -- minimum unbuckled speed from which player will get stress
config.MinimumSpeed = 100 -- minimum speed from which player will get stress
config.DisablePoliceStress = false -- police won't gain stress whenever they're shooting
config.ShootingStressChance = 0.8 -- shooting stress chance
config.PoliceShootingChance = 0.0 -- police shooting stress chance
config.MaximumStress = 500 -- 100 in default qbus hud
config.StressBlur = {
{
min = 100,
max = 200,
waitBeforeCheck = 100000,
blurTime = 1500
},
{
min = 200,
max = 300,
waitBeforeCheck = 90000,
blurTime = 2000
},
{
min = 300,
max = 400,
waitBeforeCheck = 80000,
blurTime = 2500
},
{
min = 400,
max = 500,
waitBeforeCheck = 70000,
blurTime = 3000
},
{
min = 500,
max = 600,
waitBeforeCheck = 60000,
blurTime = 3500
},
{
min = 600,
max = 700,
waitBeforeCheck = 50000,
blurTime = 3500
},
{
min = 700,
max = 800,
waitBeforeCheck = 40000,
blurTime = 3500
},
{
min = 800,
max = 900,
waitBeforeCheck = 30000,
blurTime = 3500
},
{
min = 900,
max = 1000,
waitBeforeCheck = 20000,
blurTime = 3500
}
}
config.StressRagdoll = {
{
min = 800,
max = 900,
waitBeforeCheck = 60000,
ragdollTime = 3500
},
{
min = 900,
max = 1000,
waitBeforeCheck = 20000,
ragdollTime = 5000
}
}
config.CompassEnabledWithItem = false -- is compass enabled only with item?
config.CompassItem = 'compass' -- item name
config.UseKmh = true -- want to use km/h?
config.NeededPlaneLicense = true -- if enabled, users will need license to drive heli or a plane
config.VehicleFirstPersonAim = true -- if enabled, players will be forced for first person shooting from any vehicle
config.ElectricVehicles = {
`airtug`,
`caddy`,
`neon`,
`omnisegt`,
`raiden`,
`rcbandito`,
`cyclone`,
`cyclone2`,
`air`,
`furia`,
`voltic`,
`voltic2`,
`dilettante`,
`dilettante2`,
`surge`,
`imorgon`,
`iwagen`,
`tezeract`,
`khamelion`
}
config.defaultTheme = GetConvar("fd:defaultTheme", "night")
config.availableThemes = {
'light',
'dark',
'cupcake',
'bumblebee',
'emerald',
'corporate',
'synthwave',
'retro',
'cyberpunk',
'valentine',
'halloween',
'garden',
'forest',
'aqua',
'lofi',
'pastel',
'fantasy',
'wireframe',
'black',
'luxury',
'dracula',
'cmyk',
'autumn',
'business',
'acid',
'lemonade',
'night',
'coffee',
'winter',
'reign'
}
config.DisableHealthBarOldWay = false
On This Page